网络游戏玩家内疚:一项质性研究

On the Guilt of Online Game Player: A Qualitative Research

  • 摘要: 内疚是指个体感觉自己违反社会规范并且应该为之负责时产生的一种负面情绪。一些学者对学习、工作、消费和人际交往中的内疚情绪进行了研究,但对网络游戏中内疚的关注相对较少。本研究通过访谈法考察了网络游戏玩家内疚,具体涉及网络游戏内疚的原因和反应。结果发现:(1)网络游戏玩家内疚形成的原因包括危害健康、干扰学习、影响人际关系、浪费时间、浪费金钱和损害网游队友利益;(2)网络游戏玩家内疚的反应包括修正、补偿、合理化和逃避。本研究的结果拓展了人们对不同情景中内疚的认识,丰富了人们对享乐性行为内疚原因和反应的认识,为网络游戏成瘾和网络游戏消费的实践工作提供了理论依据。

     

    Abstract: Guilt refers to a negative emotion generated when individuals feel that they have violated social norms and should be responsible for them. Some scholars have studied guilt in study, work, consumption and interpersonal communication, but they pay less attention to guilt in online games. This study examined the guilt of online game players (including the reasons for guilt and the effects of feeling guilt) through Interview method. The results are as follow:(1) The reasons for guilt include affecting health, schoolwork, interpersonal relationship and teammates in game and wasting time and money. (2) The effects of feeling guilt include revise, compensation, rationalization and escape. The results of this study expand people's understanding of guilt in different situations, enrich people's understanding of the causes and reactions of guilt in hedonistic behavior, and provide theoretical basis and scientific support for the practical work of online game addiction and online game consumption.

     

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